Ck2 defensive pacts on or off. ago Truthsayer I used to keep them on, but then I saw the error of my. Ck2 defensive pacts on or off

 
 ago Truthsayer I used to keep them on, but then I saw the error of myCk2 defensive pacts on or off <b>slavretni etunim 5 ta atad gniyalpsiD </b>

Been playing with Defensive Pacts on (by accident) today and I was wondering how other felt about them currently. com Ive never even considered turning them off. Defensive pacts can be. CK2 had defensive pacts. would also help with some random huge nomad joining against your war and moving their deathstack all the way across europe in one month. So is it more fun to play with pacts on so larger. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. Latest. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…I hope vassals can form a defensive pact against another vassal who shares the same liege as them and is growing too powerful. Basically, Warmongering is amazing, but comes at the cost of religious unity. . If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. 37 votes, 20 comments. 5 Child of Destiny 2 Jade Dragon 2. And yet. . Jump to latest Follow Reply. 393K subscribers in the CrusaderKings community. My first king dies abruptly at 25, leaving his 5 year old on the throne. It's most annoying when you're small though, and conquering individual counties one by one. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. This is true in general in CK2 but especially with ERE since you have so many uppity vassals there. ago. Only City States and Minor Powers can be members of a defensive. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. . Paradox Forum. Crusader Kings II. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Was watching a play through series and the guy was playing with them off. But then again he did complain about the whole "fuck defensive pacts"-bit. . Basically, Warmongering is amazing, but comes at the cost of religious unity. I'm playing as Byzantium right now trying to form the Roman. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. Enables raiding. It does not try to give the fastest way to get SPQR, otherwise we wouldn't be using Defensive Pacts at all. They will never sign one with you, but they always sign like 2 with the strongest AIs. All Discussions. Defensive pacts: The was harder, and more challenging when you had to deal to half of the world against you just because. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. ago. So is it more fun to play with pacts on so larger. Like the closest to "coalitions" history had were wars in 1790-1810s, which honestly shouldn't even be in EU4 timeline (1399-1789 in far more natural). Defensive pacts can be. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. ReplyThis is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. So is it more fun to play with pacts on so larger. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. With a full retinue, 2k gold worth of mercenaries, and fully upgraded holdings (for their tech levels), I can barely muster up enough troops to fight off 3-4 defenders. Defensive pacts can be. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. DEFENSIVE_PACT_SIZE_RATIO = 1. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. The best compromise should be to disallow defensive pacts from firing for certain wars. First, start a new game (not a serious one) and change all game rules as you want them in your old game, without Ironman. Forums. NuncEstBidendum. Lastly, turn off defensive pacts. ) At that point, wars are just tedious and you can tell that there's no-one on the map who can stop you. Featured. #4. CK2 was never intended to be a world conquest simulator, and I'm baffled as to why the player base is having such a hard time coping with these changed mechanics. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. So is it more fun to play with pacts on so larger. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. It should be more difficult for large empires to form alliance and easier for lesser countries. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. With CK2 it's a pretty huge difference with and without them. A Game of Thrones Mod. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. So is it more fun to play with pacts on so larger. Wiki. Doomdark mentioned in a dev diary it was one of the worst features they added to the game, and said he turned it off:. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Aggressive vassal AI makes it hard to limit your vassal's growth. Last but not least, once the demesne was developed a little, which I did in the first generation right away, I was able to, if required and politically opportune for me, support the ruling Makedon dynasty with significant forces in. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux… No Defensive Pacts. This way there will still be a challenge, if your realm grows to fast, but you won't. If not, why do you have them on? They seem pointlessly annoying to me. But in ck3 a marriage immediately creates an alliance. So is it more fun to play with pacts on so larger. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive Pacts: On. Maybe you can lay off and wait for the threat to cool down, but there is a thorn in your side named Constantinople, right in the heart of your. Here are the best CK2 mods, in no particular order: After The End Fan Fork. If a member is attacked by the target, all other members will defend them. Defensive pacts can be. Per page: 15 30 50. Obviously it doesn't work as well as it does in EU4, but. Over 5% and the mutual. ago. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. They're all optional features you can toggle with the Game Rules. If the subject of the pact attacks one of the members, others will join the war like allies. Launcher. placing it in line with sunset invasion for practicality. A defensive league takes only 1 relation slot, no matter how many members. Displaying data at 5 minute intervals. CK3, they’re not that bad as defensive pacts don’t exist. Yeah i can do that. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Put the edited game into your save games. Business, Economics, and Finance. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. i'm not sure if there's a way to turn them off once you've started a game though. Otherwise, someone powerful in the court was randomly appointed, and also the regent could change and you. I honestly like defensive pacts. The defensive pact against me is quite the list. So is it more fun to play with pacts on so larger. . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Hey everyone i've been playing a game of crusader kings 2 and it's gotten to the point where in game it's become a chore. Defensive pacts can be. The higher the threat of the attacker the lower the opinion threshold for the ai. Now I'm wondering if they would make the game more fun. Personally I much preferred when CK2 moved to the "Automatic non-aggression pact on marriage, defensive/military alliance to be potentially negotiated at a later date" model. Yeah i can do that. If the subject of the pact attacks one of the members, others will join the war like allies. Nov 9, 2018. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Press J to jump to the feed. The best compromise should be to disallow defensive pacts from firing for certain wars. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. 1 Chinese Invasions 2. Defensive pacts can be. If it's not encrypted or compressed, make a copy and read on. . Defensive pacts can be. I haven't played the game in over 8 months (or any game for 8 months. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I'm playing as Byzantium right now trying to form the Roman. In EU4 aggressive expansion is a different value that each nation has with you, unlike in CK2, where your threat is yours. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If it is off, your first major battle lost is your last. Yes. Nice to keep on if you just want to bash a fantasy invasion of 200k, but. But there is one thing that I don't think is mentioned very often, which is probably why defensive pacts were introduced in the first place. Defensive pacts are only situationally annoying. So is it more fun to play with pacts on so larger. . Obviously turn that shit off and never look back. Apr 7, 2017. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings II Wiki Active Wikis. If you aren't playing Ironman, you can actually disable defensive pacts in your current game. I don't know how to move forward due to defensive pacts. Defensive pacts can be. My first king dies abruptly at 25, leaving his 5 year old on the throne. Elder Kings. 5. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. My threat is about 75-100. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. You'd have to marry off your child as well as park. I am not sure turning off defensive pacts is a minor feature in CK2. But I totally agree that this addition to the game has made world domination more frustrating than before and taken some of the historical realism that this game had. For example, two things that were. Spirited-Ad-4455 •. Here is an example. Defensive pacts can be. I can see how such defensive pacts could have occured in the era during which CK2 takes place, especially when it comes to smaller, neighboring states standing up to a behemoth. If the subject of the pact attacks one of the members, others will join the war like allies. With the introduction of threat and defensive pacts, however, such a move will simply render your early game hopeless now, as it will raise your threat to somewhere beyond the 20 percent, and with your big size allow all neighbouring realms sans the Caliph and Karling Kingdoms to gang up on you right away- needless to point out you will best. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had. So I always play with pacts on. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . Now that more players will have the complete CK2 game, what DLCs among the complete game are best to turn off if a player wants to run through a game and earn the White Hun achievement? Seems like Jade Dragon DLC (China options and related effects) may make the attempt more difficult, but I'm trying to confirm that. when everyone says that norse are op, but they forget about the defence. There is this new mechanic - threat level and defensive pacts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings II. Ive never even considered turning them off. The trick is to first save the character you want to ally with as a saved scope variable. . and ofc waiting. Francia hasn't formed HRE and Karl has Middle and West Francia only. If the subject of the pact attacks one of the members, others will join the war like allies. { defensive_pacts="off" } In case you're wondering about other rules, you can do what I did: start a new game with disabled (non-default) rules, save it without compression. He has two sons. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Off, as with shattered retreat. Please help, they are coming for meSo I have been playing Crusader Kings 2 for a long time and have almost always used default rules. Mods. (Often without the player able to find anyone to partner with. But all Coalitions do is stop the powerful attacker from winning offensive wars - a job they don't even do very well. I'd like defensive pacts to feel more 'dangerous', if that makes sense. While I’m here I’m also going to repeat the changes 2. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I want to be able to trade titles if i have de jure counties of theirs and they have de jure holdings of mine. Ea0 Sep 13, 2017 @ 1:38pm. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. If the subject of the pact attacks one of the members, others will join the war like allies. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. An alliance is an improved pact based on an existing non-aggression pact, and is more powerful by. If anyone wouldn't mind suggesting the most realistic/historical game rules possible, I'd really appreciate it, thanks! EDIT I need the game ironman compatible as well, please. So is it more fun to play with pacts on so larger. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. :(Business, Economics, and Finance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. Not just possible, but actually pretty easy. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. The actual save is all text and right below the player info at the top are the gamerules. The main dinasty may change, or some vassals become independent, but it does not completely collapse. Let's say there is a world defensive pact against you. In CK2, gaining a powerful alliance was very satisfying because you typically had to strategize how to make them like you. And then. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. I am not sure turning off defensive pacts is a minor feature in CK2. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. but as soon as you press the play button the defensive pacts reform as your threat level doesn’t disappear overnight. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Prep your retinues around the land then declare war. If the subject of the pact attacks one of the members, others will join the war like allies. There some guys I want to weaken and I was wondering if I could join the defensive pact agaisnt him, so if he declares war on someone I can just kill all of his army. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. Defensive pacts are a garbage mechanic because of the way CK2 warfare worked: you were locked into all-or-nothing from the start of the war. I wouldn’t say that turning off defensive pacts makes the game easier, it’d say turning them on just makes the game needlessly harder. This is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. Normal default difficulty, Charlemange start as a duke in Umayyads. crusademember • 4 yr. I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. This tends to make the game easier. I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. Shattered retreat on. So is it more fun to play with pacts on so larger. First is wait for rebellions in lands you want. This might sound like a noob question by for some reason despite only having 341 realm size a Empire with over 500 joined a defensive pact against…Business, Economics, and Finance. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. Siege of Constantinople (1453) in CK2 terms. Been playing with Defensive Pacts on (by accident) today and I was wondering how other felt about them currently. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. If you click on a casus beli in the war declare screen for Barcelona you can see if they are in the defensive pact because all the other members will show up as allies on the screen. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had complaints about some nonsensical things. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Antipope war should mean the defender and their pact members get automatically excommunicated if they join in Tbh turning off Defensive Pacts just feels like playing in Easy Mode once you get to Empire Level. Mostly they seem to reduce the amount of War Score either side gets from battles. That was attempted in CK2's defensive pacts which were really bad. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. Paradox Forum. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Aug 14, 2016. If the subject of the pact attacks one of the members, others will join the war like allies. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Elder Kings. Paradox Forum. Start it and save it not compressed. Why are the Uyghurs in a coalition against me? Why is. Thanks in advance. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. •. If the subject of the pact attacks one of the members, others will join the war like allies. May 21, 2016. Disabling defensive pacts does not disable achievements. Also I definitely keep border dispute. 6x yet, then do it and do NOT compress it. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. If a defensive pact has formed against me and I save and reload the game, my threat is still high but the pact members drop out one by one until the pact is disbanded. . 409K subscribers in the CrusaderKings community. 2 Children's Crusade 1. If the subject of the pact attacks one of the members, others will join the war. (Often without the player able to find anyone to partner with. Holy Wars by default should remove at least your religion group from the pact. Business, Economics, and Finance. Nope, just kidding. 4. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. This guide describes how to get the S. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. This mod is being developed independently from any other LotR or Middle Earth mods out there. 19. Started a 2. It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. I'm playing as Byzantium right now trying to form the Roman. Expand user menuI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. . This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. It gets a little retarded sometimes but it allows you breathing room to take land after a big battle. There are some downsides to modding and using mods though:. If the leader of a war is captured, warscore becomes 100% in his enemy's favour. The real person laughing at everyone else is the king hiding under the emperor, that guy doesn't get nearly enough threat. If the subject of the pact attacks one of the members, others will join the war like allies. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against them. would also help with some random huge nomad joining against your war and moving their deathstack all the way across. Defensive pacts can be. Business, Economics, and Finance. Did you turn off defensive pacts, perchance? The whole game is unfortunately balanced around this ahistorical mess of a feature, so turning it off is a great way to see large empires conquer without end. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. The actual save is all text and right below the player info at the top are the gamerules. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. CK3 has completely omitted that feature. By winning the war, the Defensive pact disbands for a 1-2 days, and in that time you could declare against the byzantines. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . If the subject of the pact attacks one of the members, others will join the war like allies. Same as before it was added, having to gain casus bellis before you can attack somebody. Think. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big enough or taken down enough of the blobs, even the remaining world united can't stop you. If the subject of the pact attacks one of the members, others will join the war like allies. The easiest way to get it how you want is to make a new game with the rules set to your new specifications, then save that game uncompressed and copy that rules section into the game you want to change. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Your threat level is determined by a %. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Which wars don't generate threat? 2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. - Added trigger 'leader_traits' (number of) - Reactivated the on_action 'on_focus_pulse' - Disease effects are now customizable through script per disease - Silk Road modifier icon can now be set in the text file - Added define AUTOMATICALLY_ACCEPTS_COALITION_CALLS to determine if defensive pacts. NDiplomacy. Defensive pacts should be reworked to be more consistent. 5 m² of space, this army would take up a square with a side length of ~11. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. Its goal is to slow down late game blobbing, but it often seems…Defensive pacts only have an effect for the defender. Jump to latest Follow Reply. So is it more fun to play with pacts on so larger. Oh you mean attack despite the pact.